Star Wars: Squadrons
Star Wars: Squadrons

Star Wars: Squadrons will have a “hardcore mode” that turns it into a flight sim with plenty of options available.

Star Wars Squadron


Set after the Battle of Endor and the destruction of the second Death Star, the story alternates between two customizable pilots who are flying for New Republic’s Vanguard Squadron and the Empire’s Titan Squadron. The multiplayer supports up to 10 players and pits two groups of pilots against each other. As players earn more experience, they can unlock new weapons, shields, upgrades, and various cosmetic items for the pilot and their ship.

Ships available to New Republic players:

  • T-65B X-WIng Starfighter
  • BTL-A4 Y-Wing Bomber
  • RZ-1 A-Wing Interceptor
  • UT-60D U-Wing Support Craft

Ships available to Empire players:

  • TIE/LN Fighter
  • TIE/SA Bomber
  • TIE/IN Interceptor
  • TIE/RP Reaper

Star Wars: Squadrons will have a hardcore mode.

There will be plenty of options available in Star Wars: Squadrons for players to decide what kind of piloting experience they want. Power management will let you orchestrate your ship’s resources, there will be options to turn off seeing the in-game cosmetic customizations, and you can turn it into a Star Wars flight sim, of sorts, if you fancy.

Official Gameplay Trailer.

Creative director Ian S. Frazier’s interview.

In an interview with IGN, creative director Ian S. Frazier ran through some of the main areas Squadrons will let players fiddle with the gameplay. One such area is the inclusion of a specific model that removes the UI, forcing you to rely on the consoles in the cockpit (and the force). “When you start the story, we ask if you want the standard experience – which we’d expect most players to take – or a hardcore mode,” Frazier said. “Which gets rid of a bunch of UI that helps you localize yourself in space, and makes you rely entirely on the readouts in the cockpit.”

More news about Star Wars: Squadrons.

Star Wars Squadron.

Squadrons have a system of power management. In which you can prioritize among your shields, weapons, and engine what gets how much energy. It’ll be rudimentary by default, but can be broken down at your behest. If you think you have the X-Wing or TIE Fighter know how to do so.

Star Wars: Squadrons won’t have microtransactions, and it launches on October 2. Here are the best Star Wars games, to scratch that itches for some action from a long, long time ago, in a galaxy far, far away, while you wait.

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